REWIND.
Buffering · 30 s

You already
recorded it.

Rewind keeps the last 30 seconds of your game in memory, always. Something good happens, you press one key — the clip was already there. Free, open source, and it never leaves your machine.

Rewind's clip library: clips grouped by game, each with a thumbnail.

What it does

Recording is the part you forget. So it's already done.

Always on

The last 15–60 seconds, in memory

No "start recording" to remember, and no 40 GB of footage you'll never watch. Only what you keep gets written to disk.

Automatic

League clips itself

Get a kill, get a clip. Rewind reads Riot's official local Live Client Data API and saves the moment — only your plays, never anyone else's.

Per match

Your game, next to your clips

Champion, skin, item build, K/D/A and CS — grouped into the match they came from, so a highlight has context.

Yours

Ordinary files you own

Clips are plain video on your disk. Send one to a friend, or don't. Rewind uploads nothing, ever.

A game hub: matches as cards, each with the champion played and that match's kills and deaths. Capture settings: buffer length, which display or app to capture, follow-the-game, and microphone.

Why it exists

Windows players got this a decade ago.

NVIDIA Instant Replay, Medal, Outplayed — background recorders that catch what you didn't plan for. On macOS almost none of it exists, and the few tools that do are manual-only, with no idea what's happening in your game. Rewind is one open-source app that does both, on both platforms, built on libobs — the engine behind OBS Studio.

Your data

Nothing leaves your machine.

There is no account, no server, no telemetry, and no monetisation. Rewind makes no calls to Riot's web API and uses no API key.

For League of Legends it reads Riot's official Live Client Data API on 127.0.0.1:2999 — read-only, local to your PC, and built for exactly this. It uses that to know when you got a kill, and to show your own match summary: champion, items, K/D/A, CS. Champion and item art come from Riot's public Data Dragon static data, cached on your disk.

Rewind never reads game memory, never injects into or hooks the game, and never touches network traffic — the things that get accounts banned. A game with no official data source simply gets manual hotkey capture, which is always safe.

No memory reads No injection No hooking No packet capture No uploads